15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Limit it to lvl 2, quality 20. telehax • 9 yr. PoE Nimis: what it is. Projectiles from Supported Skills Pierce all Targets while Returning. So Spark seems. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Returning projectiles from Lightning Trap will not hit monsters. Projectiles from Supported Skills Return to you. Effectiveness of Added Damage: 38–44%. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Explore economy and build overviews for the action role-playing game Path of Exile. ) (Returning Projectiles is a new support gem in 3. Returning projectiles pierce all targets. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Mechanics. Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. The explosion of the. Returning Projectiles Support. Fresh Meat Support. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. With the new Returning Projectiles gem introduced in Patch 3. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. Requires a Dagger or Claw. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Attack Damage: 125–165% of base. 10. 38 seconds to kill mino, 40. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. See full list on poewiki. ago. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. 2. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Anomalous Faster Projectiles Support. At this point, we only know 7 of the new support gems. It can hit something again on the way back, potentially resulting in 2 hits on same target. Point Blank is based on the projectiles flight time rather than it's relative position. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. That basically means a LA char with VC deals twice as much dmg as one with RP support. ↖ Implications for Projectile Builds1. Mechanics. 22 In this video I go over a. Tag: Support, Projectile. 1. Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Multiple projectiles emitted at exactly the same time can no longer hit the same target. It’s too early to say anything at the moment. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Rings. This support also provides more projectile damage. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Vengeant Cascade makes your primary projectiles return. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Anomalous Returning Projectiles Support. it'll follow the same rules as most everything else that triggers. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. Enemies can be hit by multiple arrows from the same. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Server: PC, Xbox, PS. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. EDIT: After playing a bit more with it, I realize that the best thing for damage is. Corrupted. When it collides with something it will shatter,. Nimis really is a boon specifically. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. Anomalous Returning Projectiles Support. Now all effects that cause projectiles to return do so in any case that they can. Defense. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. Need help, I'm running an EB Inquis battlemage variant. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. Can Store 1 Use. It rewards the player for investing in defence. 12:15 AM · Mar 31, 2023. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. Cost & Reservation Multiplier: 150%. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. Since TS is many small hits your shock is always gonna be low. Nimis changes for 3. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred. Projectile "Projectile Damage" redirects here. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). These attacks have a small randomised. 00 sec Can Store 1 Use(s) Cast Time: 1. Projectiles from Supported Skills Return to you. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. . Caught projectiles spiral outwards when you use Whirling Blades and do not return. Numbers will look weaker than the build realistically performs. Stay sane, Exile! Path of Exile 3. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. Kokleekio • 2 mo. Venom Gyre Fires a returning projectile that can be caught. also there is some threshhold (between 90% to 160%. Cons: Single Target: While the build offers solid Farming Poe Currency clear speed, its single-target damage might not be as potent as specialized bossing builds. This means that if you had pierce, fork, and chain supporting the. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. Cobra Lash has been added to the game. G. Requires Level 38. Return to you. It does not grant a bonus to your. 21. Ultimatum WILL be back in maps. Buy. If a projectile lasts for an explicit duration like Spark. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. 5% increased Projectile Speed This is a Support Gem. 22 that focuses on speed, explosion, and survivability. Mechanics. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. Attack, Projectile, Totem, Physical, Bow. For the passive skill, see Projectile Damage (passive skill). This means that if a skill is. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Requires Level 4. The TL;DR is that you can never do more than 35. poe. (25–35)% increased Projectile Damage. 00 sec. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Anomalous Returning Projectiles Support, Returning Projectiles Support. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Raine_Live. It´s unplayable without. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Vast majority of people playing it are using chain from deadeye. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Projectile mechanics can interact in counterintuitive ways. Projectiles from Supported Skills Return to you from final target. 70 sec. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Hertzdonut2 is correct. Regex. After traveling a short distance the projectiles enter a second form. 21. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. Frost Blades. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. A place to talk about POE builds, mechanics and interactions. Tag: Support, Projectile. Level 20. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Will Nimis projectiles return even if they hit nothing? In most cases, yes. The projectiles will return if they hit a target and do not pierce/fork/chain from them. ninja is not affiliated with or endorsed by Grinding Gear Games. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. Fireballs' explosions. If a projectile lasts for an explicit duration like. Requires a Dagger or. Cast Time: 0. The last project's main goal this league was to put as many projectiles in the air at once as possible. 21. 22, Lightning Trap Saboteur. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). DodgyThingy • 4 yr. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. 00 sec. Less of a problem since one of the returning projectiles should hit. 00%. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. This calculator complements PoB to help users estimate their true single target DPS against. I would imagine that other duration projectiles will work in a similar way. Its possible that deadeye node that chains on ground hit would fall under the same conditions. 5% increased Projectile Speed This is a Support Gem. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. 3) x 0. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Requires a Dagger or Claw. Its priority is after pierce/fork/chain. 5% increased Projectile Speed This is a Support Gem. Projectile attack skill gems linked to this support gem deal more physical damage and physical and chaos damage over time, but suffer an attack speed reduction. Return Projectile Support Creates A New Potential League Starter | PoE 3. Now all effects that cause projectiles to return do so in any case that they can. Return. You can get +3 pierce from the tree for a few nodes. Yes and no. You see, the. It gives - 15% increased Projectile Speed. Requires a Melee Weapon. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. It’s powerful against bosses. with slower projectiles it took 7. Anomalous Returning Projectiles Support. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Regarding number 1: Chris said that the gem was slightly reworked after they recorded the gameplay footage. 46 so about 5. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Numbers will look weaker than the build realistically performs. 3. Jul 27, 2011 - Sept 30, 2018. 0. First impressions: This notable is nothing special. Returning projectiles can hit the same enemy a second time, yes. Patch note: Simplified projectile returning. The projectile itself cannot hit, but the explosion of the projectile can. Molten Strike + Returning projectiles league start. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. This was made possible in 3. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Tora's level 7 mod "Attack Projectiles return to you". Effectiveness of Added Damage: 240%. Increased aoe seems to be giving the most overlaps for me. 5% increased Projectile Speed This is a Support Gem. ago. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Apparently to get it to return you need projectile speed which is fucking hilarious because speed massively nerfs the single. Attack, Projectile, Chaos, Duration. They can hit twice and apply 2 poisons. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Return Projectile Support Creates A New Potential League Starter | PoE 3. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Projectiles have (0–20)% chance to Return to you. 6. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. Corrupting Fever Champion is a top-tier map blasting build in POE 3. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. 1. ) and we can guarantee all the split. It's even got the same mana multiplier. After traveling a short distance the. " Thanks for correcting my noob moment of 2016. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. Whereas in an open area like Sirus arena, the projectile returns in a short time. combined with irongip and projectile passives = 500 x 2,04 = 1020 projecile lightning dmg. "Projectile skills deal less damage" Sounds global. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Our new best friend Returning Projectiles causes these arrows to return to us, hitting everything twice. With sniper's mark splitted projectiles will also return. PoEDB provides things come out each league, as well as items, uniques, skills and passives. 1. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. This means that on. It causes projectiles to return and pierce all targets while returning. Now all effects that cause projectiles to return do so in any case that. If the source is in melee range. It costs 2 Golden + 1 Amber Oil. Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. now that is a big difference! surely worth considering the swap for single target. Vengeant Cascade - 15% Increased Projectile Speed. Awakened Elemental Damage. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. 00% Effectiveness of Added. Returning Projectiles Support Support, Projectile. -Can catch up to 30 Returning Projectiles. if they are mobile its a lot less than that. iKneadDough • 5 mo. Attack Speed: 120% of base. 00%. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Corrupting Fever Champion is a top-tier map blasting build in POE 3. (PoE Trial of the Ancestors 3. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. ago. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. Chain Support Supports projectile skills, and any other skills that chain. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. The 3 secondary projectiles is the damage dealing portion of the skill. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. With pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. In most cases, yes. yobobly •. Added a new Dexterity / Strength Support Gem. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Adjustments made for more self-comfy. Returning Projectiles Support Supports projectile skills. ; Ricochets: Spark projectiles will. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. for. As it goes with any random build - there are no problems with trash mobs. 0. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. the order is: 1 ⇒ 2. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Return. POE Anomalous Returning projectiles Wicker Man Spectre. Only one projectile behaviour can be applied each time a projectile hits a target. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Contents. PoE Projectiles 3. Projectiles Return to you at end of flight. With very little investment, that pretty much doubled most of attack projectile damage. That being said projectiles returning is always the last step so chain would not work again after a return. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Returning Projectiles Support Supports projectile skills. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. Every lightning trap already invests in pierce. " Thanks for correcting my noob moment of 2016. POE 3. Nemesis 3 WILL return in all of its glory. PoEDB provides things come out each league, as well as items, uniques, skills and passives. After the nerf to Vengeant Cascade, Return Projectiles Support was born. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Cost & Reservation Multiplier: 130% Requires Level 31 Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. 487=1. Returning is the "last" in the list of possible projectile behaviours when hitting a target. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Vengeant Cascade is a notable passive skill. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. If the return projectiles from this ring work the same way it could be insanely strong. Thanks to this, I think it's the best single trap. Projectiles from Supported Skills deal (70-61)%. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. Requires a Dagger or Claw. Attack, Projectile, Chaos, Duration. Projectiles from Supported Skills Pierce all Targets while Returning. 1Skill functions and interactions. . Skills gems that create projectiles usually have the Projectile or Bow gem tag. Cast Time: 1.